Precious gems embody
innate magical abilities. When set into a socketed
item these gems can add powerful magic effects. Higher
grades of gems have stronger effects. There are five
grades of gems: chipped, flawed, standard, flawless,
and perfect. Once inserted, gems cannot be removed
from a socket. Touching a gem shrine either produces a
gem or upgrades one gem (randomly chosen from your
character's inventory) to the next higher grade. The
skulls of some demonic creatures, inscribed with
eldritch symbols, are said to work much like gems.
Upgrading
Gems
You can upgrade gems
by using a Gem Shrine or by using the Horadric
Cube. You can
use the Horadric Cube to convert gems into higher
quality gems. Place 3 Gems of one type into the
Horadric Cube and hit the Transmute button.
Gem
Effects Stackable
If you place 3 Gems of
the same type in a sword you will receive the bonus of
all three. Keep in mind that Gems give a random
statistic within a range when socketed so three gems
of the same type and quality will not create the same
amount of damage every time depending on the gem.
The first Gem that is
placed will determine the color of the weapon. If
there are several different types of Gems in a sword,
it will randomly display an attack based on those
types of Gems in the sword. So one swing will show
cold damage, while the next shows poison attack but
all of them are working at the same time.
Diablo
2 Socketed
Items
Smiths of ancient
times mastered the art of bestowing magical properties
upon weapons and armor by setting them with powerful
gems. Most surviving examples of this art have long
since been stripped of their valuable stones by
ignorant thieves, rendering their true power silent
until new gems are found and set into their empty
sockets. The exact nature of the enchantment depends
on the type and quality of the gemstones inserted into
the item, as well as the item type
Socketed items are
easy to identify as their names appear in gray text
when highlighted. While in your inventory, you may
insert a gem into a Socketed item by left-clicking on
the gem to pick it up, and left-clicking over the
Socketed item to fuse the gem and the item together.
You cannot place a gem in a weapon, helm or shield
unless you first remove it and place it in your
inventory. Once fused, you will not be able to remove
the gem from the item.
Socketed Weapons and
Armor allow you to customize your armor and weapons
giving it added magical properties such as enhanced
statistics, resistances to attacks and more.
Only Helms, Shields,
and Weapons can be socketed. Not all weapon types can
be socketed. Necromancer Wands and Throwing Weapons
cannot be socketed. The max number of Sockets a
Socketed Item will have is 3. Each weapon type always
has the same amount of sockets, so a Dagger will
always have 1 socket if it is Socketed.
Skulls
Weapon:
Adds mana and life steal to attack
Shield: Adds attacker takes damage
Helm: Adds mana and life regeneration
Gem
Type
Weapon
Shield
Helm
Chipped Skull
Steals 2% life, 1%
mana
Attacker Takes 2
Damage
Replenish Life +2,
Regenerate Mana 8%
Flawed Skull
Steals 2% life, 2%
mana
Attacker Takes 3
Damage
Replenish Life +3,
Regenerate Mana 8%
Skull
Steals 3% life, 2%
mana
Attacker Takes 4
Damage
Replenish Life +3,
Regenerate Mana 12%
Flawless Skull
Steals 3% life, 3%
mana
Attacker Takes 5
Damage
Replenish Life +4,
Regenerate Mana 12%
Perfect Skull
Steals 4% life, 3%
mana
Attacker Takes 6/7
Damage
Replenish Life +4-5,
Regenerate Mana 16-20%
Amethyst
Weapon:
Adds to Attack Rating
Shield: Adds to Defense
Helm: Adds to Strength
Gem
Type
Weapon
Shield
Helm
Chipped Amethyst
+15-19 to Attack
Rating
+5/6 to Defense
+3 to Strength
Flawed Amethyst
+20-29 to Attack
Rating
+7/8 to Defense
+4 to Strength
Amethyst
+30-39 to Attack
Rating
+9/10 to Defense
+5/6 to Strength
Flawless Amethyst
+40-49 to Attack
Rating
+11-13 to Defense
+7/8 to Strength
Perfect Amethyst
+50-60 to Attack
Rating
+15-17 to Defense
+9/10 to Strength
Sapphire
Weapon:
Adds Cold Damage
Shield: Adds Resistance to Cold
Helm: Adds Maximum Mana
Gem
Type
Weapon
Shield
Helm
Chipped Sapphire
1-3 Cold Damage
10-12% Resist Cold
+6-8 Max Mana
Flawed Sapphire
2-3 Cold Damage
13-16% Resist Cold
+9-11 Max Mana
Sapphire
2-4 Cold Damage
17-20% Resist Cold
+12-15 Max Mana
Flawless Sapphire
3-5 Cold Damage
21-25% Resist Cold
+16-20 Max Mana
Perfect Sapphire
3-(6/7) Cold Damage
26-30% Resist Cold
+21-25 Max Mana
Emerald
Weapon:
Adds Poison Damage
Shield: Adds to Resistance to Poison
Helm: Adds to Dexterity
Gem
Type
Weapon
Shield
Helm
Chipped Emerald
+2 Poison Damage over
3 Seconds
10-12% Resist Poison
+3 to Dexterity
Flawed Emerald
+3 Poison Damage over
3 Seconds
13-16% Resist Poison
+4 to Dexterity
Emerald
+4 Poison Damage over
3 Seconds
17-20% Resist Poison
+5/6 to Dexterity
Flawless Emerald
+4 Poison Damage over
3 Seconds
21-25% Resist Poison
+7/8 to Dexterity
Perfect Emerald
+5 Poison Damage over
3 Seconds
26-30% Resist Poison
+9/10 to Dexterity
Ruby
Weapon:
Adds Fire Damage
Shield: Adds Resistance to Fire
Helm: Adds to Maximum Life
Gem
Type
Weapon
Shield
Helm
Chipped Ruby
3-4 Fire Damage
10-12% Resist Fire
+6-8 to Max Hit Points
Flawed Ruby
3-5 Fire Damage
13-16% Resist Fire
+9-11 to Max Hit
Points
Ruby
4-5 Fire Damage
17-20% Resist Fire
+12-15 to Max Hit
Points
Flawless Ruby
5-6 Fire Damage
21-25% Resist Fire
+16-20 to Max Hit
Points
Perfect Ruby
6-(7/8/9/10) Fire
Damage
26-30% Resist Fire
+21-25 to Max Hit
Points
Diamond
Weapon:
Adds to Damage vs Undead
Shield: Adds to al Resistances
Helm: Adds to Attack Rating
Gem
Type
Weapon
Shield
Helm
Chipped Diamond
125-129% Damage vs
Undead
5/6% Resist All
+10 to attack Rating
Flawed Diamond
130-135% Damage vs
Undead
7/8% Resist All
+15 to attack Rating
Diamond
136-145% Damage vs
Undead
9-11% (each) Resist
All
+20 to attack Rating
Flawless Diamond
146-155% Damage vs
Undead
12-15% (each) Resist
All
+25 to attack Rating
Perfect Diamond
156-170% Damage vs
Undead
16-20% (each) Resist
All
+30 to attack Rating
Topaz
Weapon:
Adds Lightning Damage
Shield: Adds to Resistance to Lightning
Helm: Adds to Light Radius