Sometimes, the incredible martial
prowess and awesome psychic capacity of the Assassins are not enough to
battle all forms of magic-wielding menaces. To supplement her array of
tools and abilities, the Assassin has access to an ingenious group of
devices. These mechanisms, engineered by Viz-Jaq'taari sages, have been
perfected over many years of use. They range from simple thrown missiles
and bombs to more complex proximity-triggered sentries.
There is a limit of 5 Traps.
Traps are very effective in Normal and
later on into Nightmare. Players traveling to Hell might find traps
start to become less effective at higher acts due to Monster resistances
and Life. Traps are, however, easy to use and there is not much risk of
harm which balances this out. Traps can be used at higher difficulty
levels for additional help and the Death Sentry's Corpse Explosion
ability can be great anywhere.
Fire
Blast Required Level: 1 Prerequisites: None
Effect: This skill gives an
Assassin the ability to manufacture and throw a small incendiary device.
This ordnance explodes on impact, damaging any foe within its small
blast radius.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost
3
3.1
3.2
3.3
3.5
3.6
3.7
3.8
4
4.1
4.2
4.3
4.5
4.6
4.7
4.8
5
5.1
5.2
5.3
Fire
Damage
3-4
5-6
7-8
9-10
11-12
13-14
15-16
17-18
21-22
25-26
29-30
33-34
37-38
41-42
45-46
49-50
54-55
59-60
64-65
69-70
Shock
Web Required Level: 6 Prerequisites: Fire Blast [1]
Effect: These traps comprise a
collection of small conductive components that arc electricity between
one another, damaging any opponents who tread upon them.
Effect: This skill allows the
Assassin to throw a razor-sharp device that flies back and forth between
the Assassin and its target, slicing any hostile creatures in its path.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 7
Duration: 4
Seconds
Damage
6-10
9-13
12-16
15-19
18-22
21-25
24-28
27-31
31-35
35-39
39-43
43-47
47-51
51-55
55-59
59-63
64-68
69-73
74-78
79-83
Charged
Bolt Sentry Required Level: 12 Prerequisites: Fire Blast [1], Shock Web [6]
Effect: This small device, once
cast upon the ground, emits charges of electricity that shock any
adversary who strays too close.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 13
Damage
1-7
2-8
4-10
5-11
7-13
8-14
10-16
11-17
13-19
15-21
17-23
19-25
21-27
23-29
25-31
27-33
30-36
33-39
36-42
39-45
Releases 5
Charged Bolts
Wake
Of Fire Required Level: 12 Prerequisites: Fire Blast [1]
Effect: Once erected, this trap
releases waves of flame that incinerate any opponents within its path.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 13
Fire Damage
5-10
7-12
9-14
11-16
13-18
15-20
17-22
19-24
22-27
25-30
28-33
31-36
34-39
37-42
40-45
43-48
47-52
51-56
55-60
59-64
Shoots 5 Times
Blade
Fury Required Level: 18 Prerequisites: Fire Blast [1], Blade Sentinel [6], Wake
of Fire [12]
Effect: Using this skill, the
Assassin throws several small blades, shredding her enemies with a
barrage of metal.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Minimum Mana
Required To Cast: 3
Mana Cost Per
Blade
1
1
2
2
3
3
3
4
4
5
5
5
6
6
7
7
7
8
8
8
Damage
Per Blade
8-10
11-13
14-16
17-19
20-22
23-25
26-28
29-31
34-36
39-41
44-46
49-51
54-56
59-61
64-66
69-71
77-79
85-87
93-95
101-103
Lightning
Sentry Required Level: 24 Prerequisites: Fire Blast [1], Shock Web [6], Charged
Bolt Sentry [12]
Effect: This device discharges
great bolts of electricity, frying assailants when they come near.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 20
Lightning Damage
10-20
15-25
20-35
25-35
30-40
35-45
40-50
45-55
52-62
59-69
66-76
73-83
80-90
87-97
94-104
101-111
111-121
121-131
131-141
141-151
Shoots 10 Times
Wake
Of Inferno Required Level: 24 Prerequisites: Fire Blast [1], Wake Of Fire [12]
Effect: Once an Assassin throws
it to the ground, this trap expels a large spout of fire at any opponent
who moves within its range.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 20
Fire Damage Per
Second
8-21
16-29
24-37
32-45
40-53
48-61
56-69
63-77
73-86
83-96
92-105
102-115
112-125
121-134
131-144
140-154
153-166
166-178
177-190
189-203
Shoots 10 Times
Death
Sentry Required Level: 30 Prerequisites: Fire Blast [1], Shock Web [6], Charged
Bolt Sentry [12], Lightning Sentry [24]
Effect: This trap emits
projectiles laden with a potent chemical catalyst, detonating the
exposed cadavers of slain enemies.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 20
Lightning Damage
20-30
24-34
28-38
32-42
36-46
40-50
44-54
48-58
53-63
58-68
63-73
68-78
73-83
78-88
83-93
88-98
96-106
104-114
112-122
120-130
Corpse
Explosion Radius (yards)
3.3
3.6
4
4.3
4.6
5
5.3
5.6
6
6.3
6.6
7
7.3
7.6
8
8.3
8.6
9
9.3
9.6
Damage: 40-80% Of
Corpse Life
Shoots 5 Times
Blade
Shield Required Level: 30 Prerequisites: Fire Blast [1], Blade Sentinel [6], Wake
of Fire [12], Blade Fury [18]
Effect This contrivance releases
several small razors and uses magnetic forces to set them spinning about
the Assassin, inflicting grievous wounds on any foe who approaches her
too closely.