Intrinsic to the Assassin's arsenal of
abilities is her incredible prowess in the mysterious Martial Arts style
of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up
Skills and Finishing Moves. A Charge-up Skill is an attack that adds a
"charge" for each successive hit within a short time frame.
While each Charge-up attack deals normal damage, the charges continue to
accumulate until triggered or until the time limit runs out. To trigger
the accumulated charges, strike a monster with either a normal attack or
one of the Finishing Moves. A Finishing Move doesn't just trigger the
release of the accumulated charges-it also adds a powerful effect of its
own. Furthermore, by building up a succession of different Charge-up
Skills, Assassins can generate a potent combination of effects.
Assassins are specially trained in the use of exotic Claw-class
weaponry, and some of their skills can be used only when armed with
these weapons.
You can use any one or two-handed
weapon with Tiger Strike, Cobra Strike, Phoenix Strike which means you
can combine those skills with a Shield and a good one-handed weapon if
you choose. They do not use two weapons at once however the damage and
speed is averaged. Blades of Ice, Claws of Thunder, and Dragon Claw
require Katars (Claw-class Weapons).
Fists of Fire, Claws of Thunder, and
Blades of Ice use two Claw-class weapons.
Charge-up Skill: Through
extensive training in human, animal, and demonic anatomies, Assassins
have developed the ability to perceive natural points of weakness in
their foes and target these locations for especially devastating
attacks.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 1
Attack
Rating +%
40
50
60
70
80
90
100
110
120
130
140
150
160
170
180
190
200
210
220
230
Charge 1 Damage
+%
100
120
140
160
180
200
220
240
260
280
300
320
340
360
380
400
420
440
460
480
Charge
2 Damage +%
200
240
280
320
360
400
440
480
520
560
600
640
680
720
760
800
840
880
920
960
Charge 3 Damage
+%
300
360
420
480
540
600
660
720
780
840
900
960
1020
1080
1140
1200
1260
1320
1380
1440
Dragon
Talon Required Level: 1 Prerequisites: None
Finishing Move: An Assassin is
taught to utilize her entire body as a weapon-using this skill, she lets
loose a powerful kick to send her opponents flying.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 6
Number
of Kicks
1
1
1
1
1
2
2
2
2
2
2
3
3
3
3
3
3
3
3
3
Kick Damage +%
0
7
14
21
28
35
42
49
56
63
70
77
84
91
98
105
112
119
126
133
Attack
Rating +%
40
52
64
76
88
100
112
124
136
148
160
172
184
196
208
220
232
244
256
268
Dragon
Claw Required Level: 6 Prerequisites: Dragon Talon [1]
Finishing Move: This skill
allows the Assassin to try to finish her opponent off with a rending
double claw attack. (Requires two equipped Claw-class weapons.)
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 2
Damage
+%
50
55
60
65
70
75
80
85
90
95
100
105
110
115
120
125
130
135
140
145
Attack +%
50
60
70
80
90
100
110
120
130
140
150
160
170
180
190
200
210
220
230
240
Fists
of Fire Required Level: 6 Prerequisites: None
Charge-up Skill: Combining her
powerful Martial Arts abilities with her psychic training, an Assassin
can charge her own fists with pyrokinetic energies, scorching her
opponents when the charge is released.
Charge-Up Skill: A properly
trained Assassin can focus her mind to draw upon the ambient energies
surrounding her. Using this skill, she can drain her adversary of life
and spiritual essence.
Finishing Move: The experienced
Assassin can deliver a kick so powerful it actually causes an explosion
on impact, sending any nearby victims sprawling.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 10
Fire
Damage +%
50
60
70
80
90
100
110
120
130
140
150
160
170
180
190
200
210
220
230
240
Attack +%
40
47
54
61
68
75
82
89
96
103
110
117
124
131
138
145
152
159
166
173
4 (yards)
Claws
of Thunder Required Level: 18 Prerequisites: Fists of Fire [6]
Charge Up Skill: Using her
weapon's metal blades as conductors, an Assassin charges the ions
surrounding her and delivers a devastating lightning attack to any who
dare challenge her. (Requires equipped Claw-class weapon.)
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 4
Attack
Rating +%
80
95
110
125
140
155
170
185
200
215
230
245
260
270
290
305
320
335
350
365
Charge 1
Lightning Damage
1-80
11-90
21-100
31-110
41-120
51-130
61-140
71-150
91-170
111-190
131-210
151-230
171-250
191-270
211-290
231-310
261-340
291-370
321-400
351-430
Charge
2 Nova Damage
1-20
1-35
1-50
1-65
1-80
1-95
1-110
1-125
1-150
1-175
1-200
1-225
1-250
1-275
1-300
1-325
1-360
1-395
1-430
1-465
Charge 3 Charged
Bolt Damage
1-40
1-60
1-80
1-100
1-120
1-140
1-160
1-180
1-220
1-260
1-300
1-340
1-380
1-420
1-460
1-500
1-560
1-620
1-680
1-740
Blades
of Ice Required Level: 24 Prerequisites: Fists of Fire [6], Claws of Thunder [18]
Charge-up Skill: Charging the
ether around her claw blades, the trained Assassin can chill opponents
with a vicious rake of her razors. (Requires equipped Claw-class
weapon.)
Finishing Move: After years of
disciplined physical conditioning, an Assassin can develop the ability
to move faster than the eye can follow in one quick burst. Using this
skill, she lunges at her target and delivers a devastating kick.
Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mana Cost: 15
Attack
Rating +%
100
120
140
160
180
200
220
240
260
280
300
320
340
360
380
400
420
440
460
480
Kick Damage +%
100
125
150
175
200
225
250
275
300
325
350
375
400
425
450
475
500
525
550
575
Phoenix
Strike Required Level: 30 Prerequisites: Tiger Strike [1], Fists of Fire [6], Cobra
Strike [12], Claws of Thunder [18], Blades of Ice [24]
Charge-up Skill: This mighty
skill allows the Assassin trained in its arts to prepare an attack that
gives off powerful elemental energies.
Phoenix Strike launches the active
charge, not all three charges at once. So if you have it built up to
Charge 2, Chain Lightning will be released.